The MAKH Play Line · est. 2026

Three brothers.One shipyard.

A small independent studio. We write the code, build the worlds, make the sounds and break everything ourselves. Our first ship is Dear Millionaires.

Crew list

The crew

Tech lead

@skverall

Core systems, networking, architecture, code review

GitHub ↗

Gameplay & sound

@shadruz

Gameplay, interface, audio

GitHub ↗

Art & worlds

@makh05

3D, maps, visual style

GitHub ↗

Ship's articles

How we work

  1. Art. I

    Chaos over chores

    If a mechanic feels like a to-do list, it goes overboard. The best moments come from things breaking at the worst possible time.

  2. Art. II

    Friends in the room

    We make games you play with people you know, on voice, yelling. Every system is judged by one question: is it funnier with six?

  3. Art. III

    Real screenshots only

    Concept art is labelled as concept art. Store pages show the game you will actually play.

  4. Art. IV

    No pay-to-win

    Cosmetics, sure. Buying an advantage over your friends, never.

  5. Art. V

    Playtest early, cut hard

    We put builds in front of people as soon as they run, and we cut what does not survive contact with players.

Radio room

Say hi

Everything: players, press, creators, business

hello@makhplay.com

Crew wanted?

Not hiring yet. If you make something we should see, send it anyway.